# Shader: rendinst_simple_glass ## Overview This shader can be assigned as `glass` when setting materials in *3ds Max*. For dynamic models, it is remapped to `dynamic_simple_glass`. ## Parameters - `script:t="emission=X"` – Activates emission during dark hours, `X` is the brightness of the emission. - `script:t="is_window=1"` – A common parameter across most glass shaders. In this shader, the `is_window` parameter is **enabled by default** since the majority of assets using this shader are window glass. This parameter should be enabled for glass objects located at the boundary of an `envi_probe`, meaning the glass needs to reflect two different environments: - The interior reflection, baked into the `envi_probe`. - The exterior reflection, typically reflecting the outside environment. The parameter should be **disabled** for all glass objects used either entirely inside or outside a building. Examples include glassware, lamp covers, vehicle windows, etc. ```{seealso} For more information on setting up emission, see [rendinst_emissive](./rendinst_emissive.md). ```