# Creating a Mission In the War Thunder editor, there is an additional tab called **Mission Editor** (this tab is not available in daNetGame-based games). Through this tab, you can create a mission to test assets on a specific location. A key difference between **Mission Editor** tab and the **Landscape** tab is that in the Mission Editor, you can use two property panels: 1. **Mission Properties** panel: This is always present in the **Mission Editor** tab. 2. **Object Properties** panel: This can be accessed using the standard `P` key. ## Basic Steps For creating a mission make the following steps: 1. **Select the Type of Unit** From the dropdown menu, choose the type of vehicle or unit you want to place: - **armada:** airplanes - **tankModels:** tanks - **ships:** ships - other types are non-playable units Place the selected unit on the ground using: 1. The **Create Unit** button. 2. Click on the desired location on the map. Select and placing the unit ```{note} Tanks and ships will be placed on the ground, but planes may not appear to be placed immediately. Zoom out from the map to see the plane high in the sky. ``` 2. **Changing the Unit Type (Optional)** If you initially placed a tank but forgot to select **tankModels** in the first step, you can still change the unit type in the **Object Properties** panel by pressing the `P` key. Changing the unit type 3. **Configuring the Unit** Suppose you placed a tank and moved it to the desired position. Now, you need to configure the following: - **Tank model** - **Weapon** (usually set to `default`) - **Ammunition type** (typically `default` or `HE`) - **Ammunition quantity** All these settings are adjusted in the **Object Properties** panel. Configuring the unit 4. **Assigning the Unit to an Army** Check the "army" number assigned to your unit (since this is a PvP game, different factions represent different armies) in the **Object Properties** panel. Then, specify this army number in the **player_teamA** field within the **Mission Properties** panel. After this, assign your unit to the corresponding **wing** in the same panel. Assigning the unit to an army 5. **Setting Up the Mission Properties** In the **Mission Properties** panel: - Give your mission a **name**. - Select **singleMission**. - Specify the **location** where the mission should start. Setting up the mission properties ```{warning} If you skip this step, your units might end up on the default location, which is in the middle of the ocean. ``` 6. **Saving the Mission** Save your mission to the following directory: `/develop/gameBase/gameData/missions`. ```{important} Make sure to save after any changes, as there is no auto-save feature. ``` Saving the mission 7. **Running the Mission** Once everything is set up, you can launch the mission. Running the mission ## War Thunder CDK The War Thunder CDK (Content Development Kit) is a set of tools available to every player for creating user-generated content. You can access the tools for mission creation and more here: [War Thunder CDK](https://wiki.warthunder.com/War_Thunder_CDK).