Non-Human Character: Step-by-Step Guide
- Non-Human Character: Step-by-Step Guide
- General Guidelines for Creating Creatures of All Types
- Example Scenes in 3ds Max
- Examples in Dagor Engine
- Skeleton Bone Structure: Features and Scene Configuration
- Adding Basic Physics
- Working with the Skin Modifier
- Creating LODs: Special Considerations for Dynamic Models
- Materials for Dynamic Models
- Exporting the Dynamic Model
- Exporting Animation
- Principles of Working with Dynamic Models in Dagor and Resource Integration
- Real Resources vs. Virtual Resources and Objects in Dagor
- Configuring
*_char.animchar.blk
- Configuring
*_dynmodel.dynmodel.blk
- Configuring
*_animbnl.animtree.blk
- Testing the Character in Asset Viewer
- Common Errors