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Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
    • Assets
    • All about .blk
    • Animations
    • Lighting
    • Materials
    • Shaders
  • Dagor Tools
  • Projects
  • Samples
  • Tutorials and Manuals
  • API References and Documentation
  • DaNetGame Framework
Dagor Documentation
  • Assets and Assets Management
  • View page source

Assets and Assets Management

Managing assets in the Dagor Engine, including types, properties, and configurations.

Contents:

  • Assets
    • Introduction to Assets
    • How to Test Assets on Maps
    • Ladders
    • Occluder Box
  • All about .blk
    • application.blk
    • .composit.blk
    • .config.blk and .settings.blk
    • .folder.blk
    • .skeleton.blk
    • spline.blk
  • Animations
    • Animation Export
  • Lighting
    • Lights Creation Guide
    • Lights
    • Flickering Lights
    • Photometric Lights (IES)
    • Adding Light Fixtures to Building Composites
    • Replacing or Modifying Lights in Props
    • Lighting Catalog
  • Materials
    • Proxymats
  • Shaders
    • Shader: rendinst_interior_mapping
    • Shader: rendinst_layered
    • Shader: rendinst_layered_lightmap
    • Shader: rendinst_parallax_ice
    • Shader: rendinst_perlin_layered
    • Shader: rendinst_simple_emissive
    • Shader: simple_aces_detailed
    • Shader Family: rendinst_layered
    • Shader Family: land_mesh_combined_decal
    • daNetGame-Based Shaders
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