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Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
    • Assets
    • All About .blk Files
    • Animations
    • Collisions
    • Lighting
    • Materials
    • Shaders
  • Dagor Tools
  • Projects
  • Tutorials and Manuals
  • API References and Documentation
Dagor Documentation
  • Assets and Assets Management
  • View page source
  • GitHub

Assets and Assets Management

Managing assets in the Dagor Engine, including types, properties, and configurations.

Contents:

  • Assets
    • Introduction to Assets
    • How to Test Assets on Maps
    • Ladders
    • Microdetails
    • Occluder Box
    • Procedural Rendinst Painting
  • All About .blk Files
    • application.blk
    • .composit.blk
    • .config.blk and .settings.blk
    • .folder.blk
    • .skeleton.blk
    • spline.blk
  • Animations
    • Animation Export
  • Collisions
    • Static Object Collision
  • Lighting
    • Lights Creation Guide
    • Lights
    • Flickering Lights
    • Photometric Lights (IES)
    • Adding Light Fixtures to Building Composites
    • Replacing or Modifying Lights in Props
    • Placeable In-Game Light with Render Instance and Dynamic Model Support
    • Lighting Catalog
  • Materials
    • Physmats
    • Proxymats
  • Shaders
    • rendinst_interior_mapping
    • rendinst_layered
    • rendinst_layered_lightmap
    • rendinst_parallax_ice
    • rendinst_perlin_layered
    • rendinst_simple_emissive
    • simple_aces_detailed
    • Shader Family: rendinst_layered
    • Shader Family: land_mesh_combined_decal
    • daNetGame-based Shaders
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© Copyright Gaijin Entertainment 2025. Last updated on Aug 31, 2025.