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Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
  • Dagor Tools
  • Projects
  • Samples
  • Tutorials and Manuals
  • API References and Documentation
    • Dagor Engine Render
    • Quirrel Modules Docs
    • Engine Libraries Docs
    • Dagor ECS
    • Dagor Shading Language (DSHL) docs
      • Introduction
      • Basic Concepts
        • Conditionals
        • Data types and variables
        • Throwing compilation errors
        • Hardware defines
        • Includes
        • Intervals
        • Macros
      • Channels
      • Shaders
      • Materials
      • Common directives
      • Intrinsics
      • Global constants
      • Pipeline state configuration
      • Keywords
  • DaNetGame Framework
Dagor Documentation
  • API References and Documentation
  • Dagor Shading Language (DSHL) docs
  • Basic Concepts
  • View page source

Basic Concepts

  • Conditionals
  • Data types and variables
    • Global variables
    • Local variables
    • Textures and Buffers
  • Throwing compilation errors
  • Hardware defines
  • Includes
  • Intervals
    • Optional intervals
    • Assumes
  • Macros
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