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    • Dagor Engine Render
      • D3D API
      • Helper classes for D3D API
      • daBFG API
      • Managed Resources
      • Resource slots
    • Quirrel Modules Docs
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    • Dagor Shading Language (DSHL) docs
  • DaNetGame Framework
Dagor Documentation
  • API References and Documentation
  • Dagor Engine Render
  • View page source

Dagor Engine Render

Contents:

  • D3D API
    • Barriers
    • Bindless resources API
    • Buffers
    • Driver commands
    • Compute shader dispatch API
    • Mesh shader dispatch API
    • Draw calls API
    • Heaps
    • Callable d3d:: methods
    • Driver info API
    • GPU related locks
    • D3D API for work with matrices and perspective object
    • Queries
    • RenderPass
    • Render State
    • Render Targets
    • Resource update buffers
    • Resources
    • Read/Write (UAV) resources
    • Samplers
    • Shader programs
    • Shader constants and const buffers
    • Tiled Resource
    • Variable rate shading API
    • Vertex and Index buffer API
    • View and Scissor d3d API
    • Constants, Structures and Enumerations
    • All other methods
    • Textures
  • Helper classes for D3D API
    • MultidrawContext
  • daBFG API
    • Core Functions
    • Declaring a Node
    • Controlling the Graph State
    • Dispatching Work in Nodes at Runtime
    • Bfg in das
    • Bfg in das+ecs
    • DaBfgCore das module
  • Managed Resources
    • Resource IDs
    • General Resource Management
    • Texture Management
  • Resource slots
    • Register request for access to slots storage
    • Node and slot access handle
    • Perform access requests
    • Resource slot in das+ecs
    • Resource slot in das
    • ResourceSlotCore das module
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