dagor.localize
module ‘dagor.localize’
Source files:
prog/gameLibs/quirrel/bindQuirrelEx/localization.cpp
Usage:
let { loc, getLocTextForLang, processHypenationsCN, processHypenationsJP, doesLocTextExist, getCurrentLanguage, getForceLanguage, setLanguageToSettings, getLangId, initLocalization } = require("dagor.localize")
or:
from "dagor.localize" import *
//'dagor.localize' exports:
{
function loc()
function getLocTextForLang()
function processHypenationsCN()
function processHypenationsJP()
function doesLocTextExist()
function getCurrentLanguage()
function getForceLanguage()
function setLanguageToSettings()
function getLangId()
function initLocalization(arg0, arg1, ...): class_instance, string, any_type -> _undocumented_
}
- function loc()
- function getLocTextForLang()
- function processHypenationsCN()
- function processHypenationsJP()
- function doesLocTextExist()
- function getCurrentLanguage()
- function getForceLanguage()
- function setLanguageToSettings()
- function getLangId()
- function initLocalization(arg0, arg1, ...)
- Arguments:
arg0 (
class_instance()
) – autodoc from typemask/paramscheckarg1 (
string()
) – autodoc from typemask/paramscheck... (
any_type()
) – this function accepts unlimited arguments
nparamscheck:-2
typecheck mask: any_type, class_instance, string