<path>.level.blk |
Level to open on startup. |
<path>.dcmd |
Console-batch script to run. |
-ws:<name> |
Selects a named workspace by name. |
-async_batch |
Runs the positional .dcmd batch asynchronously. Without it, the batch runs synchronously and daEditorX exits when done. (The syntax is different compared to Asset Viewer.) |
-no_dabuild |
Disables daBuild-cache/on-demand asset building entirely. |
-min_dabuild |
Minimizes daBuild usage: only unscanned textures get built, everything else reads from .grp packs. |
-no_src_assets |
Skips scanning source asset folders (uses only cooked/prebuilt data). |
-enable:<plugin> (repeatable) |
Force-enables a named editor plugin regardless of auto-detection/config. |
-disable:<plugin> (repeatable) |
Force-disables a named editor plugin. |
-include_dll_re:<regex> (repeatable) |
Restricts plugin-DLL loading to DLLs whose name matches this regex. |
-exclude_dll_re:<regex> (repeatable) |
Excludes plugin DLLs whose name matches this regex from loading. |
-drv:<name> |
Selects the 3D driver to use (e.g. stub, auto, dx11, dx12, vulkan). stub also forces -min_dabuild behavior. |
-lateSceneSelect |
Defers Scene View streaming folder selection until after level load. |
-quiet |
Suppresses interactive dialogs (headless/batch-safe). |
-no_level_file |
Disables per-debug level (e.g.: warning, error, fatal) debug log files. |
-copy_log_to_stdout |
Writes the debug log messages to stdout. |
-fatals_to_stderr |
Also prints fatal error message + callstack to stderr. |
-logerr_to_stderr |
Mirrors logerr() messages to stderr as they happen. |
-attach_parent_console |
Attaches to the parent process's console (paired with copy_log_to_stdout for cmd.exe redirection). Windows-only. |
-noeh |
Disables the top-level SEH wrapper; crashes propagate instead of being caught. |