Dagor Documentation Logo

Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
  • Dagor Tools
  • Projects
    • daNetGame-Based Projects
      • Non-Human Character
    • War Thunder
  • Samples
  • Tutorials and Manuals
  • API References and Documentation
  • DaNetGame Framework
Dagor Documentation
  • Projects
  • daNetGame-Based Projects
  • View page source

daNetGame-Based Projects

Contents:

  • Non-Human Character
    • General Guidelines for Creating Creatures of All Types
    • Example Scenes in 3ds Max
    • Examples in Dagor Engine
    • Skeleton Bone Structure: Features and Scene Configuration
    • Adding Basic Physics
    • Working with the Skin Modifier
    • Creating LODs: Special Considerations for Dynamic Models
    • Materials for Dynamic Models
    • Exporting the Dynamic Model
    • Exporting Animation
    • Principles of Working with Dynamic Models in Dagor and Resource Integration
    • Real Resources vs. Virtual Resources and Objects in Dagor
    • Configuring *_char.animchar.blk
    • Configuring *_dynmodel.dynmodel.blk
    • Configuring *_animbnl.animtree.blk
    • Testing the Character in Asset Viewer
    • Common Errors
Previous Next

© Copyright Gaijin Entertainment 2025. Last updated on May 15, 2025.

Built with Sphinx using a theme provided by Read the Docs.