Dagor Documentation Logo

Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
    • Assets
    • All about .blk
      • application.blk
      • .composit.blk
      • .config.blk and .settings.blk
      • .folder.blk
      • .skeleton.blk
      • spline.blk
    • Animations
    • Lighting
    • Materials
    • Shaders
  • Dagor Tools
  • Projects
  • Samples
  • Tutorials and Manuals
  • API References and Documentation
  • DaNetGame Framework
Dagor Documentation
  • Assets and Assets Management
  • All about .blk
  • View page source

All about .blk

The .blk files and their interaction with assets.

Contents:

  • application.blk
    • Root Level Parameters
    • dynamicDeferred{} Block
    • clipmap{} Block
    • hdr_mode{} Block
    • SDK{} Block
    • game{} Block
    • levelsBlkPrefix{} Block
    • assets{} Block
    • level_metrics{} Block
    • genObjTypes{} Block
    • dagored_visibility_tags{} Block
    • dagored_disabled_plugins{} Block
    • daEditorExportOrder{} Block
    • lightmap{} Block
    • projectDefaults{} Block
    • shader_glob_vars_scheme{} Block
    • heightMap{} Block
    • additional_platforms{} Block
    • parameters{} Block
    • AssetLight{} Block
    • defProjectLocal{} Block
    • animCharView{} Block
  • .composit.blk
    • What is a Composite Object?
    • Contents of .composit.blk Files
    • Example of Declaring a Single Object
    • Example of Declaring a Random Node
    • Example of Declaring Multiple Objects
    • Example of Declaring Random Transforms
    • Example of Node Hierarchy in Composites
    • Game Objects
    • Chain Destruction and Composite Nodes
    • Nuances about Composites
    • Object Placement Precision
    • Creating a Standard Composite Object
  • .config.blk and .settings.blk
    • Purpose of .settings.blk
    • Configuration Management
    • Game-Specific Adjustments
  • .folder.blk
    • .blk File Types
    • Syntax of .folder.blk
    • Asset Scanning and Export Rules
    • Using Regexp Rules
  • .skeleton.blk
    • Purpose of .skeleton.blk
    • Examples
  • spline.blk
    • loft{} Block
    • node_flags{} Block
    • shape{} Block
    • colliders{} Block
    • obj_generate{} Block
    • Shape to Loft HDA
Previous Next

© Copyright Gaijin Entertainment 2025. Last updated on Apr 25, 2025.

Built with Sphinx using a theme provided by Read the Docs.