All about .blk
The .blk files and their interaction with assets.
- application.blk
- Root Level Parameters
- dynamicDeferred{} Block
- clipmap{} Block
- hdr_mode{} Block
- SDK{} Block
- game{} Block
- levelsBlkPrefix{} Block
- assets{} Block
- level_metrics{} Block
- genObjTypes{} Block
- dagored_visibility_tags{} Block
- dagored_disabled_plugins{} Block
- daEditorExportOrder{} Block
- lightmap{} Block
- projectDefaults{} Block
- shader_glob_vars_scheme{} Block
- heightMap{} Block
- additional_platforms{} Block
- parameters{} Block
- AssetLight{} Block
- defProjectLocal{} Block
- animCharView{} Block
- .composit.blk
- What is a Composite Object?
- Contents of .composit.blk Files
- Example of Declaring a Single Object
- Example of Declaring a Random Node
- Example of Declaring Multiple Objects
- Example of Declaring Random Transforms
- Example of Node Hierarchy in Composites
- Game Objects
- Chain Destruction and Composite Nodes
- Nuances about Composites
- Object Placement Precision
- Creating a Standard Composite Object
- .config.blk and .settings.blk
- .folder.blk
- .skeleton.blk
- spline.blk