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Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
    • Assets
    • All About .blk Files
      • application.blk
      • .composit.blk
      • .config.blk and .settings.blk
      • .folder.blk
      • .skeleton.blk
      • spline.blk
    • Animations
    • Collisions
    • Lighting
    • Materials
    • Shaders
  • Dagor Tools
  • Projects
  • Tutorials and Manuals
  • API References and Documentation
Dagor Documentation
  • Assets and Assets Management
  • All About .blk Files
  • View page source
  • GitHub

All About .blk Files

The .blk files and their interaction with assets.

Contents:

  • application.blk
    • Root Level Parameters
    • Blocks and Block Parameters
  • .composit.blk
    • What is a Composite Object?
    • Contents of .composit.blk Files
    • Example of Declaring a Single Object
    • Example of Declaring a Random Node
    • Example of Declaring Multiple Objects
    • Example of Declaring Random Transforms
    • Example of Node Hierarchy in Composites
    • Game Objects
    • Chain Destruction and Composite Nodes
    • Nuances about Composites
    • Object Placement Precision
    • Creating a Standard Composite Object
  • .config.blk and .settings.blk
    • Purpose of .settings.blk
    • Configuration Management
    • Game-Specific Adjustments
  • .folder.blk
    • .blk File Types
    • Syntax of .folder.blk
    • Asset Scanning and Export Rules
    • Using Regexp Rules
  • .skeleton.blk
    • Purpose of .skeleton.blk
    • Examples
  • spline.blk
    • Blocks and Block Parameters
    • Shape to Loft HDA
    • Loft Geometry Visualization Setup
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