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Contents:

  • Dagor Home
  • Getting Started with Dagor
  • Assets and Assets Management
    • Assets
    • All about .blk
    • Animations
    • Lighting
      • Lights Creation Guide
      • Lights
      • Flickering Lights
      • Photometric Lights (IES)
      • Adding Light Fixtures to Building Composites
      • Replacing or Modifying Lights in Props
      • Lighting Catalog
    • Materials
    • Shaders
  • Dagor Tools
  • Projects
  • Samples
  • Tutorials and Manuals
  • API References and Documentation
  • DaNetGame Framework
Dagor Documentation
  • Assets and Assets Management
  • Lighting
  • View page source

Lighting

Contents:

  • Lights Creation Guide
    • Main Point
    • Light Source
    • Visual Model
    • GameObj
    • Restriction Box
    • Composite
    • Placing Light Sources
  • Lights
    • Overview
    • Key Considerations When Creating a New Light Source
    • Light Source Parameters and Configuration
    • Configuring Emission Strength for Visual Models
    • GameObj
    • Restriction Box
  • Flickering Lights
    • General Workflow
    • Working with Geometry
    • Working with Textures and Materials
    • Configuring the .folder.blk
  • Photometric Lights (IES)
    • Overview
    • Integrating IES Files in daNetGame-based Projects
    • Using an IES File in a Light Source
    • Important Notes on IES and Omni Lights
    • Examples of IES Usage
    • Limitations of IES
    • Photometry
  • Adding Light Fixtures to Building Composites
    • Overview
    • Preparing Workspace
    • Adding Light Fixture
  • Replacing or Modifying Lights in Props
    • Phase 1: Setting Up the daEditor
    • Phase 2: Asset Viewer and Light Preset Identification
    • Phase 3: Modifying and Creating Light Templates
    • Phase 4: Testing and Exporting
    • Final Steps: Export and Testing
  • Lighting Catalog
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