Dagor Documentation
0.1.0
Contents:
Dagor Home
Getting Started with Dagor
Tutorials and Manuals
API References and Documentation
Samples
Dagor Tools
Assets and Assets Management
Assets
All about .blk
Lighting
Lights Creation Guide
Lights
Flickering Lights
Photometric Lights (IES)
Adding Light Fixtures to Building Composites
Replacing or Modifying Lights in Props
Lighting Catalog
Materials
Shaders
DaNetGame Framework
Dagor Documentation
Assets and Assets Management
Lighting
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Lighting
Contents:
Lights Creation Guide
Main Point
Light Source
Visual Model
GameObj
Restriction Box
Composite
Placing Light Sources
Lights
Overview
Key Considerations When Creating a New Light Source
Light Source Parameters and Configuration
Configuring Emission Strength for Visual Models
GameObj
Restriction Box
Flickering Lights
General Workflow
Working with Geometry
Working with Textures and Materials
Configuring the .folder.blk
Photometric Lights (IES)
Overview
Integrating IES Files in daNetGame-based Projects
Using an IES File in a Light Source
Important Notes on IES and Omni Lights
Examples of IES Usage
Limitations of IES
Photometry
Adding Light Fixtures to Building Composites
Overview
Preparing Workspace
Adding Light Fixture
Replacing or Modifying Lights in Props
Phase 1: Setting Up the daEditor
Phase 2: Asset Viewer and Light Preset Identification
Phase 3: Modifying and Creating Light Templates
Phase 4: Testing and Exporting
Final Steps: Export and Testing
Lighting Catalog