Shaders
- Shader: rendinst_interior_mapping
- Shader: rendinst_layered
- Shader: rendinst_layered_lightmap
- Shader: rendinst_parallax_ice
- Shader: rendinst_perlin_layered
- Shader: rendinst_simple_emissive
- Shader: simple_aces_detailed
- Shader Family: rendinst_layered
- Shader Family: land_mesh_combined_decal
- daNetGame-Based Shaders
- Shader: dynamic_painted_by_mask
- Shader: land_mesh_height_decal
- Shader: rendinst_blend_diffuse_decal
- Shader: rendinst_blend_normal_decal
- Shader: rendinst_deferred_decal
- Shader: rendinst_deferred_modulate2x_decal
- Shader: rendinst_emissive
- Shader: rendinst_flag_colored
- Shader: rendinst_flag_layered
- Shader: rendinst_mask_layered
- Shader: rendinst_modulate2x_diffuse_decal
- Shader: rendinst_refraction
- Shader: rendinst_simple / simple_aces
- Shader: rendinst_simple_emissive_anim / dynamic_illum_anim
- Shader: rendinst_simple_glass
- Shader: rendinst_simple_painted
- Shader: rendinst_tree_colored
- Shader: rendinst_tree_perlin_layered
- Shader: rendinst_vcolor_layered