Overview
To view a list of all registered commands, use the list
command in the
console. For syntax details and brief descriptions of each command, use the
help
command.
camera.dir
Sets the current direction of the camera.
Usage: camera.dir x y z [x_up = 0 y_up = 1 z_up = 0]
camera.pos
Shows and sets the current position of the camera.
Usage: camera.pos
to know camera position in last active viewport.
Usage: camera.pos x y z
to set camera position in last active viewport.
clear
Clears the console output.
Usage: clear
driver.reset
Resets the graphics driver to its default state.
Usage: driver.reset
entity.stat
Outputs statistics for entity pools to console.
Usage: entity.stat
envi.set
Configures the environment settings.
Usage: envi.set <envi_name>
.sun_from_time
Adjusts the sun position based on the specified time.
Usage: .sun_from_time year month day time lattitude longtitude
exit
Exits the daEditor.
Usage: exit [save_project]
If save_project is set no message box will be shown.
help
Displays a list of available commands along with their syntax and descriptions.
Usage: help <command name>
land.commit_changes
Commits changes made to the land data.
Usage: land.commit_changes
land.ltmap
Generates or modifies the lightmap for the land.
Usage: land.ltmap [file_path]
to calculate and save lightmaps; optional
file_path
is relative to develop; with no file_path builtScene/lightmap.dds is
saved.
land.rebuild_colors
Rebuilds the color information for the landmesh/heightmap.
Usage: land.rebuild_colors
list
Lists all registered commands.
Usage: list
perf.dump
Dumps performance data for analysis.
Usage: perf.dump
perf.off
Turns off performance monitoring.
Usage: perf.off
perf.on
Enables performance monitoring.
Usage: perf.on
project.export.all
Exports project in all formats.
Usage: project.export.all level_name_pc level_name_xbox level_name_ps3
to
export project in all formats where level_name_*
– path to exported level
relative application levels directory.
project.export.and
Exports project for the Android platform.
Usage: project.export.and level_name
to export project in Android (Tegra GPU
family) format where level_name – path to exported level relative application
levels directory.
project.export.ios
Exports project for the iOS platform.
Usage: project.export.iOS level_name
to export project in iOS format where
level_name
– path to exported level relative application levels directory.
project.export.pc
Exports the project for PC platforms.
Usage: project.export.pc level_name
to export project in PC format where
level_name
– path to exported level relative application levels directory.
project.export.ps3
Exports the project for PlayStation 3 platforms.
Usage: project.export.ps3 level_name
to export project in PS3 format where
level_name – path to exported level relative application levels directory.
project.export.ps4
Exports the project for PlayStation 4 platforms.
Usage: project.export.ps4 level_name
to export project in PS4 format where
level_name
– path to exported level relative application levels directory.
project.export.xbox
Exports the project for Xbox platforms.
Usage: project.export.xbox level_name
to export project in XBOX 360 format
where level_name
– path to exported level relative application levels
directory.
project.open
Opens a specified project.
Usage: project.open file_path [lock = false] [save_project]
where file_path
– full path to level.blk
or path relative to projects
developdirectory,
lock– boolean value to determine to lock project or not,
save_project` –
boolean value to supress save question message box
project.tex_metrics
Computes and outputs tex metrics to console.
Usage: project.tex_metrics [verbose] [nodlg]
screenshot.ortho
Outputs orthographic screenshot using extents from landscape.
Usage: screenshot.ortho
set_workspace
Sets the current workspace configuration.
Usage: set_workspace application_blk_path [save_project]
to load workspace
from mentioned “application.blk” file where application_blk_path
– path to
desired application.blk
file. Must be full or relative to daEditor folder
save_project
– boolean value to disable save question message box.
shaders.list
Lists all available shaders.
Usage: shaders.list [name_substr]
shaders.reload
Reloads all shaders from disk.
Usage: shaders.reload [shaders-binary-dump-fname]
.
shaders.set
Sets a specified shader configuration.
Usage: shaders.set <shader-var-name> <value>
shadervar
Lists shader variables.
Usage: shadervar
tex.hide
Hides the specified texture.
Usage: tex.hide
tex.info full
Gives a detailed list of textures in a .log/debug file.
Usage: tex.info full
tex.refs
Lists references to the specified texture.
Usage: tex.refs
tex.show
Shows the specified texture.
Usage: tex.show
time.speed
Sets the current simulation speed.
Usage: time.speed <scale>
render.shaderVar [x] [x] [x] [x]
Sets shader variables with specified values.
Usage: render.shaderVar <x> [x] [x] [x] [x]
render.shaderBlk
Applies a shader block configuration.
Usage: render.shaderBlk <x>
app.tex [x]
Manages application textures.
Usage: app.tex
app.tex_refs
Calculates amount of references for application textures.
Usage: app.tex_refs
app.save_tex [x]
Saves the specified texture(s).
Usage: app.save_tex <x> [x]
app.save_all_tex
Saves all application textures.
Usage: app.save_all_tex
app.stcode
Displays shader code for debugging.
Usage: app.stcode
render.reset_device
Resets the rendering device to its default state.
Usage: render.reset_device
render.hang_device
Causes the rendering device to hang or pause for debugging purposes.
Usage: render.hang_device <x>
render.send_gpu_dump [x]
Sends a GPU memory dump for analysis. Parameters specify details.
Usage: render.send_gpu_dump <x> [x]
render.reload_shaders [use_fence] [shaders_bindump_name]
Reloads shaders with optional parameters for synchronization and shader binding dumps.
Usage: render.reload_shaders [use_fence] [shaders_bindump_name]
water.hq [x] [x] [x] [x]
Configures high-quality settings for water rendering.
Usage: water.hq [x] [x] [x] [x]
water.foam_hats [x] [x] [x]
Adjusts settings for foam effects on water surfaces.
Usage: water.foam_hats <hats_mul> <hats_threshold> <hats_folding>
water.surface_folding_foam [x] [x] [x]
Configures settings for surface folding foam in water.
Usage: water.surface_folding_foam <mul> <pow>
water.foam_turbulent [x] [x] [x] [x]
Adjusts settings for turbulent foam effects on water.
Usage: water.foam_turbulent <generation_threshold> <generation_amount> <dissipation_speed> <falloff_speed>
water.dependency_wind [x]
Configures water rendering to depend on wind settings.
Usage: water.wind_dependency <size>
water.alignment_wind [x]
Adjusts water alignment based on wind settings.
Usage: water.alignment_wind <size>
water.choppiness [x]
Configures the choppiness of water surfaces.
Usage: water.choppiness <size>
water.facet_size [x]
Sets the facet size for water tessellation.
Usage: water.facet_size <size>
water.amplitude [x] [x] [x] [x] [x]
Adjusts the amplitude of water waves.
Usage: water.amplitude <a01234> or water.amplitude <a0> <a1> <a2> <a3> <a4>
water.small_wave_fraction [x]
Configures the fraction of small waves in water rendering.
Usage: water.smallWaveFraction <size>
water.cascade_window_length [x]
Sets the length of the cascade window for water rendering.
Usage: water.cascade_window_length <size>
water.cascade_facet_size [x]
Configures facet size for water cascades.
Usage: water.cascade_facet_size <size>
water.roughness [x] [x]
Adjusts the roughness of water surfaces.
Usage: water.roughness <base> <cascadesBase>
water.fft_resolution [x]
Sets the FFT resolution for water rendering.
Usage: water.fft_resolution <size>
water.tesselation
Configures the tessellation level for water surfaces.
Usage: water.tesselation <size>
water.fft_period [x]
Sets the FFT period for water waves.
Usage: water.fft_period <size>
water.spectrum [x] [x]
Configures the water spectrum for wave patterns.
Usage: water.spectrum <spectra index> <bf_scale>
where <spectra index>
:
phillips = 0, unified_directional = 1.
water.vs_samplers
Sets the number of vertex shader samplers for water.
water.reset_render
Resets water rendering settings to default.
water.num_cascades [x]
Configures the number of cascades for water rendering.
Usage: water.num_cascades <size>
debug_mesh.range
Sets the range for displaying debug mesh information.
skies.convert_weather_blk_to_entity
Converts a weather block to an entity format.
Usage: rendinst.hide_object <rendinst name>
rendinst.hide_object [x]
Hides a specified rendering instance object.
Usage: rendinst.hide_object <rendinst name>
rendinst.list
Lists all rendering instances.
rendinst.profiling [x]
Toggles rendinst in profiles by name, or include all ri in profiler (all
), or
exclude all rendinst from profiler (none
).
Usage: rendinst.profiling <rendins tname>|all|none
rendinst.verify_lods [x]
Verifies level of detail (LOD) settings for rendering instances.
ri_gpu_objects.invalidate
Invalidates GPU objects for the rendering interface, potentially forcing a reload.
rigrid.stats
Displays statistics about the rig grid.
shaded_collision.none
Disables shaded collision rendering.
shaded_collision.alone
Displays shaded collision alone without any visual elements.
shaded_collision.with_visual
Displays shaded collision with visual elements.
shaded_collision.alone_diff
Shows differences in shaded collision alone.
shaded_collision.with_visual_diff
Displays differences in shaded collision with visual elements.
shaded_collision.wireframe
Renders shaded collision in wireframe mode.
shaded_collision.face_orientation
Displays the face orientation for shaded collision.
gameres.update_pack
Updates the specified resource pack for the game.
gameres.list_missing_for_res [x]
Lists missing resources for a specified category.
gameres.list_missing_for_tex
Lists missing textures for the specified category.
gameres.list_missing_for_all_tex [x]
Lists missing textures across all categories.
riUnitedVdata.list
Lists UnitedV data for rendering interface.
riUnitedVdata.status
Displays the status of UnitedV data.
riUnitedVdata.dumpMem
Dumps memory for UnitedV data.
riUnitedVdata.perfStat
Provides performance statistics for UnitedV data.
dmUnitedVdata.list
Lists UnitedV data for data management.
dmUnitedVdata.status
Displays the status of UnitedV data in data management.
dmUnitedVdata.dumpMem
Dumps memory for UnitedV data in data management.
dmUnitedVdata.perfStat
Provides performance statistics for UnitedV data in data management.
tex.list [x] [x] [x] [x] [x] [x] [x] [x] [x]
Lists textures with optional filtering parameters.
tex.downgrade [x]
Downgrades the specified texture to a lower quality.
tex.setMaxLev [x]
Sets the maximum level for texture detail.
tex.set
Sets the specified texture.
tex.addRef
Adds a reference to the specified texture.
tex.delRef
Removes a reference from the specified texture.
tex.markLFU [x]
Marks the specified texture as Least Frequently Used (LFU).