Resource Building
Resource building refers to the process of packaging all game resources: models, textures, levels, configurations, and game logic into binary files.
Contents:
- Resource Building: daBuild, build, vromfs, levels, settings.blk
- Parameters in .folder.blk Affecting the Building Process
- About Packs and Packages
- Local Build
- Local Full daBuild
- Local Package Build
- Toggling Packages in settings.blk
- Local Build of a Specific Asset
- Local Resource Build in Asset Viewer
- Local Vromfs Build
- Local Build of Resources and Vromfs in the open daEditor and Client
- Local Level Export
- Vromfs