Packagesο
How It Worksο
The rules that define which packages exist in the game and their dependencies
are specified in the
application.blk
file within
the packages{}
block.
Example:
pkg_dev{ // package name
PC:b=yes; iOS:b=no; and:b=no; // platforms
destSuffix:t="/../content.hq" // if the package should be placed in content.hq (needed for HQ versions)
"PC~~dedicatedServer":b=yes // required on dedicated servers (HQ versions are not needed, standard ones are)
allow_patch:b=false // should patching be allowed (only disabled for pkg_dev, everything in production is patched)
always_commit:b=true // should the rebuild commit changes
dependencies{ // dependencies
"*" {base:b=yes;} // base package
pkg_cockpits {base:b=yes;} // cockpit assets
}
}
The dependencies{}
block indicates that Package A, which specifies a
dependency on Package B, relies on Package B. However, Package B does not depend
on Package A.
How to Add a New Packageο
To add a new package, define the new pkg
in application.blk
, modify the
necessary folder.blk
files (export
settings for assets), run the local build,
and ensure that the dependencies are correct and no errors occur.
Itβs not necessary to rebuild the vromfs files after defining a new package.
For the game to recognize the package content, you must specify it in the
settings file
settings.blk
located
at engine_root\<project_name>\develop\gameBase\_pc\settings.blk
. Add the
package paths in both the addons{}
and addons_no_check{}
blocks.