D3D API
D3D API is our unified API which hides GAPI calls for different platforms.
- Barriers
- Bindless resources API
- Buffers
- Driver commands
- Compute shader dispatch API
- Mesh shader dispatch API
- Draw calls API
- Heaps
- Callable d3d:: methods
- Driver info API
- GPU related locks
- D3D API for work with matrices and perspective object
- Queries
- RenderPass
- Render State
- Render Targets
- Resource update buffers
- Resources
- Read/Write (UAV) resources
- Samplers
- Shader programs
- Shader constants and const buffers
- Tiled Resource
- Variable rate shading API
- Vertex and Index buffer API
- View and Scissor d3d API
- Constants, Structures and Enumerations
- All other methods
- Textures