Shader: rendinst_layered_lightmap
Overview
This is a self-illumination shader designed for objects with blended detail textures.
It works exactly like rendinst_layered shader, but with one key difference: the 8th slot (numbering starts from 0, so this corresponds to the 7th slot in 3ds Max) is used for the emission mask. The shader uses this mask to control the emission effect, with the color of the mask determining the color of the illumination.
The second UV channel is used, similar to an overlay.
Overlay |
Emission Mask |
Result |
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