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    • Assets
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      • rendinst_interior_mapping
      • rendinst_layered
      • rendinst_layered_lightmap
      • rendinst_parallax_ice
      • rendinst_perlin_layered
      • rendinst_simple_emissive
      • simple_aces_detailed
      • Shader Family: rendinst_layered
      • Shader Family: land_mesh_combined_decal
      • daNetGame-based Shaders
        • dynamic_painted_by_mask
        • land_mesh_height_decal
        • rendinst_blend_diffuse_decal
        • rendinst_blend_normal_decal
        • rendinst_deferred_decal
        • rendinst_deferred_modulate2x_decal
        • rendinst_emissive
        • rendinst_flag_colored
        • rendinst_flag_layered
        • rendinst_mask_layered
        • rendinst_modulate2x_diffuse_decal
        • rendinst_refraction
        • rendinst_simple/simple_aces
        • rendinst_simple_emissive_anim/dynamic_illum_anim
        • rendinst_simple_glass
        • rendinst_simple_painted
        • rendinst_tree_colored
        • rendinst_tree_perlin_layered
        • rendinst_vcolor_layered
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Dagor Documentation
  • Assets and Assets Management
  • Shaders
  • daNetGame-based Shaders
  • View page source
  • GitHub

daNetGame-based Shaders

Contents:

  • dynamic_painted_by_mask
    • Overview
    • Textures
    • Parameters
    • Functionality
  • land_mesh_height_decal
    • Overview
    • Parameters
  • rendinst_blend_diffuse_decal
    • Overview
    • Parameters
  • rendinst_blend_normal_decal
    • Overview
  • rendinst_deferred_decal
    • Overview
  • rendinst_deferred_modulate2x_decal
    • Overview
  • rendinst_emissive
    • Overview
    • Textures
    • Application
    • Parameters
  • rendinst_flag_colored
    • Overview
    • Functionality
    • Animated Geometry
    • Parameters
    • Global Wind in daNetGame-based projects
  • rendinst_flag_layered
    • Overview
    • Parameters
    • Functionality
  • rendinst_mask_layered
    • Overview
    • Material Structure
    • Parameters
  • rendinst_modulate2x_diffuse_decal
    • Overview
    • Functionality
    • Parameters
  • rendinst_refraction
    • Overview
    • Textures
    • Parameters
    • Albedo and Opacity Maps
    • Normals Map and Smoothness
    • Height Map
    • Thickness
    • isShell Parameter
    • is_window Parameter
    • Example
  • rendinst_simple/simple_aces
    • Overview
    • Textures
    • Parameters
  • rendinst_simple_emissive_anim/dynamic_illum_anim
    • Overview
    • Parameters
    • Textures
    • Usage
  • rendinst_simple_glass
    • Overview
    • Parameters
  • rendinst_simple_painted
    • Overview
    • Paint Texture
    • How It Works?
  • rendinst_tree_colored
    • Overview
    • Textures
    • Parameters
    • Vertex Colors
  • rendinst_tree_perlin_layered
    • Overview
    • Tessellation Overview
    • Enabling Tessellation
    • Additional Notes
  • rendinst_vcolor_layered
    • Overview
    • Textures
    • Parameters
    • Functionality
    • Usage
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