Driver commands

Enums

enum class Drv3dCommand

Values:

enumerator GETVISIBILITYBEGIN
enumerator GETVISIBILITYEND
enumerator GETVISIBILITYCOUNT
enumerator RELEASE_QUERY
enumerator ACQUIRE_OWNERSHIP

acquire/release D3D lock (to perform rendering in non-primary thread)

enumerator RELEASE_OWNERSHIP
enumerator ACQUIRE_LOADING

acquire/release a mutex to perform resource loading in non-primary thread and postpone GPU resets, the lock is nonexclusive.

enumerator RELEASE_LOADING
enumerator GET_GPU_FRAME_TIME
enumerator GET_VSYNC_REFRESH_RATE
enumerator SET_PIPELINE_COMPILATION_TIME_BUDGET
enumerator GET_PIPELINE_COMPILATION_QUEUE_LENGTH
enumerator ASYNC_PIPELINE_COMPILATION_FEEDBACK_BEGIN
enumerator ASYNC_PIPELINE_COMPILATION_FEEDBACK_END
enumerator TIMESTAMPFREQ
enumerator TIMESTAMPISSUE
enumerator TIMESTAMPGET
enumerator TIMECLOCKCALIBRATION

Gets CPU and GPU time nearly at the same moment.

enumerator FLUSH_STATES
enumerator D3D_FLUSH
enumerator COMPILE_PIPELINE

flush pipeline states to compile pipeline

enumerator GET_SECONDARY_BACKBUFFER
enumerator GET_VENDOR
enumerator OVERRIDE_MAX_ANISOTROPY_LEVEL
enumerator MAKE_TEXTURE
enumerator GET_TEXTURE_HANDLE
enumerator BEGIN_EXTERNAL_ACCESS
enumerator END_EXTERNAL_ACCESS
enumerator SET_VS_DEBUG_INFO
enumerator SET_PS_DEBUG_INFO
enumerator BEGIN_MRT_CLEAR_SEQUENCE
enumerator END_MRT_CLEAR_SEQUENCE
enumerator GET_SHADER_CACHE_UUID
enumerator AFTERMATH_MARKER
enumerator START_CAPTURE_FRAME
enumerator IS_HDR_AVAILABLE
enumerator IS_HDR_ENABLED
enumerator INT10_HDR_BUFFER
enumerator HDR_OUTPUT_MODE
enumerator GET_LUMINANCE
enumerator MEM_STAT
enumerator REGISTER_SHADER_DUMP
enumerator GET_SHADER
enumerator PIX_GPU_BEGIN_CAPTURE
enumerator PIX_GPU_END_CAPTURE
enumerator PIX_GPU_CAPTURE_NEXT_FRAMES
enumerator PIX_GPU_CAPTURE_AFTER_LONG_FRAMES
enumerator GET_FRAMERATE_LIMITING_FACTOR
enumerator LOAD_PIPELINE_CACHE
enumerator SAVE_PIPELINE_CACHE
enumerator GET_DLSS
enumerator GET_REFLEX
enumerator GET_XESS_STATE
enumerator IS_XESS_QUALITY_AVAILABLE_AT_RESOLUTION
enumerator GET_XESS_RESOLUTION
enumerator GET_XESS_VERSION
enumerator EXECUTE_DLSS
enumerator EXECUTE_DLSS_G
enumerator EXECUTE_XESS
enumerator SET_XESS_VELOCITY_SCALE
enumerator EXECUTE_FSR
enumerator EXECUTE_FSR2
enumerator GET_FSR2_STATE
enumerator GET_FSR2_RESOLUTION
enumerator EXECUTE_PSSR
enumerator GET_METALFX_UPSCALE_STATE
enumerator EXECUTE_METALFX_UPSCALE
enumerator GET_TIMINGS
enumerator GET_RAYTRACE_ACCELERATION_STRUCTURES_MEMORY_USAGE
enumerator DEBUG_MESSAGE
enumerator GET_MONITORS
enumerator GET_MONITOR_INFO
enumerator GET_RESOLUTIONS_FROM_MONITOR
enumerator GET_VIDEO_MEMORY_BUDGET

Returns video memory budget in KiByte values par1: pointer to uint32_t: Total memory budget on the device, possibly less than physical memory of the device par2: pointer to uint32_t: Free memory budget on the device, this is *par1 minus used memory par3: pointer to uint32_t: Used memory, this is *par1 minus *par2 Return: uint32_t: Physical memory of the device

enumerator GET_RENDERING_COMMAND_QUEUE
enumerator GET_INSTANCE
enumerator GET_PHYSICAL_DEVICE
enumerator GET_QUEUE_FAMILY_INDEX
enumerator GET_QUEUE_INDEX
enumerator PROCESS_APP_INACTIVE_UPDATE
enumerator PRE_ROTATE_PASS
enumerator REGISTER_FRAME_COMPLETION_EVENT
enumerator REGISTER_ONE_TIME_FRAME_EXECUTION_EVENT_CALLBACKS
enumerator REPORT_RESOURCE_STATE_TRANSITIONS
enumerator REGISTER_DEVICE_RESET_EVENT_HANDLER
enumerator UNREGISTER_DEVICE_RESET_EVENT_HANDLER
enumerator PREPARE_TEXTURES_FOR_VR_CONSUMPTION
enumerator SET_APP_INFO
enumerator SEND_GPU_CRASH_DUMP
enumerator PROCESS_PENDING_RESOURCE_UPDATED
enumerator GET_PS5_PSSR_STATUS
enumerator SET_FREQ_LEVEL
enumerator ENABLE_IMMEDIATE_FLUSH
enumerator DISABLE_IMMEDIATE_FLUSH
enumerator GET_WORKER_CPU_CORE
enumerator SET_PS5_FSR_VIEW
enumerator SET_HDR
enumerator DEBUG_BREAK
enumerator ADD_DEBUG_BREAK_STRING_SEARCH
enumerator REMOVE_DEBUG_BREAK_STRING_SEARCH
enumerator IS_DEFRAG_REQUESTED
enumerator PROCESS_PENDING_DEFRAG_REQUESTS
enumerator COMPILE_PIPELINE_SET
enumerator GET_BUFFER_GPU_ADDRESS
enumerator ENABLE_WORKER_LOW_LATENCY_MODE
enumerator LOGERR_ON_SYNC
enumerator SET_DRIVER_NETWORD_MANAGER
enumerator GET_CONSOLE_HFR_STATUS
enumerator GET_CONSOLE_HFR_SUPPORTED
enumerator GET_RESOURCE_STATISTICS
enumerator DELAY_SYNC
enumerator CONTINUE_SYNC
enumerator CHANGE_QUEUE
enumerator USER
enum [anonymous]

Values:

enumerator DRV3D_CPU_FREQ_TYPE_QPC
enumerator DRV3D_CPU_FREQ_TYPE_REF
enumerator DRV3D_CPU_FREQ_NSEC
enumerator DRV3D_CPU_FREQ_TYPE_PROFILE
enumerator DRV3D_CPU_FREQ_TYPE_UNKNOWN
struct FrameEvents

Public Functions

virtual ~FrameEvents() = default
virtual void beginFrameEvent() = 0
virtual void endFrameEvent() = 0
struct DeviceResetEventHandler

Public Functions

virtual ~DeviceResetEventHandler() = default
virtual void preRecovery() = 0
virtual void recovery() = 0
struct Drv3dTimings

Public Members

long long frontendUpdateScreenInterval
long long frontendToBackendUpdateScreenLatency
long long frontendBackendWaitDuration
long long backendFrontendWaitDuration
long long gpuWaitDuration
long long presentDuration
long long backbufferAcquireDuration
long long frontendWaitForSwapchainDuration
struct CompilePipelineSet

All values are optional, but graphics and mesh pipelines can not be created without output and render state sets.

Public Members

const char *defaultFormat

V1 and V2 value. When not specified, the driver assumes its driver specific format (if supported) and otherwise engine.

const DataBlock *featureSet

V1 and V2 block. A block with a set of feature sets referenced by pipelines in the pipeline sets to indicate required features.

const DataBlock *inputLayoutSet

V1 and V2 block. A block with a set of blocks describing input layouts.

const DataBlock *renderStateSet

V1 and V2 block. A block with a set of blocks describing render states. The driver will ignore render states that are incompatible with the system.

const DataBlock *outputFormatSet

V1 and V2 block. A block with a set of blocks describing output format states. The driver will ignore output format states that are incompatible wit the system.

const DataBlock *graphicsPipelineSet

V1 block. A block with a set of blocks describing graphics pipelines. The driver will ignore pipelines using unsupported input layouts, render states or output formats.

const DataBlock *meshPipelineSet

V1 block. A block with a set of blocks describing mesh pipelines. The driver will ignore pipelines using unsupported render states or output formats.

const DataBlock *computePipelineSet

V1 block. A block with a set of blocks describing compute pipelines.

const DataBlock *signature

V2 block, this block stores shader class signatures, this ensures we try not to load incompatible shader class uses.

const DataBlock *computeSet

V2 block, new compute use set, uses shader class names and codes.

const DataBlock *graphicsSet

V2 block, new graphics use set, uses shader class names and codes.

const DataBlock *graphicsNullPixelOverrideSet

V2 block, new graphics use set, uses shader class names and codes. This set has pipelines where the paired pixel shader is replaced by the null pixel shader.

const DataBlock *graphicsPixelOverrideSet

V2 block, new graphics use set, uses shader class names and codes. This set has pipelines where the paired pixel shader uses a differen shader class name and codes than the vertex shader.

struct Drv3dMakeTextureParams

Public Members

void *tex
const char *name
int flg
int w
int h
int layers
int mips
ResourceBarrier currentState
namespace d3d

Functions

int driver_command(Drv3dCommand command, void *par1 = nullptr, void *par2 = nullptr, void *par3 = nullptr)

send specific command to driver