Shader: rendinst_simple_glass

Overview

This shader can be assigned as glass when setting materials in 3ds Max.

For dynamic models, it is remapped to dynamic_simple_glass.

Parameters

  • script:t="emission=X" – Activates emission during dark hours, X is the brightness of the emission.

  • script:t="is_window=1" – A common parameter across most glass shaders.

In this shader, the is_window parameter is enabled by default since the majority of assets using this shader are window glass.

This parameter should be enabled for glass objects located at the boundary of an envi_probe, meaning the glass needs to reflect two different environments:

  • The interior reflection, baked into the envi_probe.

  • The exterior reflection, typically reflecting the outside environment.

The parameter should be disabled for all glass objects used either entirely inside or outside a building. Examples include glassware, lamp covers, vehicle windows, etc.

See also

For more information on setting up emission, see rendinst_emissive.